Shared Configuration
The shared configuration file (shared/config.lua) contains settings accessible to both client and server.
Configuration Structure
SHARED.CONFIG = {
DEFAULT_SPAWN = {
POSITION = { x = -274.27, y = 6641.01, z = 7.45 },
HEADING = 270.0,
},
INVENTORY = {
WEIGHT_LIMIT = 80000, -- 80kg
SLOTS = 64,
},
}
Configuration Options
DEFAULT_SPAWN
Controls the default spawn location for players.
POSITION
- Type:
Vector3({x, y, z}) - Default:
{ x = -274.27, y = 6641.01, z = 7.45 } - Description: Default spawn coordinates
HEADING
- Type:
number(0-360) - Default:
270.0 - Description: Default player heading/rotation
INVENTORY
Controls inventory behavior.
WEIGHT_LIMIT
- Type:
number(grams) - Default:
80000(80kg) - Description: Maximum inventory weight in grams
SLOTS
- Type:
number - Default:
64 - Description: Maximum number of inventory slots
Usage
Access configuration from any script:
-- Get default spawn position
local spawnPos = SHARED.CONFIG.DEFAULT_SPAWN.POSITION
print("Spawn X: " .. spawnPos.x)
-- Get inventory weight limit
local weightLimit = SHARED.CONFIG.INVENTORY.WEIGHT_LIMIT
print("Weight limit: " .. weightLimit .. " grams")
Fallback Values
Configuration values are used as fallbacks in entities:
-- In CPlayer:getCoords()
return SHARED.CONFIG.DEFAULT_SPAWN.POSITION
-- In SPlayer:getCoords()
return SHARED.CONFIG.DEFAULT_SPAWN.POSITION
Customization
To customize the configuration, edit shared/config.lua:
SHARED.CONFIG = {
DEFAULT_SPAWN = {
POSITION = { x = 0.0, y = 0.0, z = 72.0 }, -- Custom spawn
HEADING = 0.0,
},
INVENTORY = {
WEIGHT_LIMIT = 50000, -- 50kg
SLOTS = 32, -- 32 slots
},
}
Note: Changes require a resource restart to take effect.